Game-based learning vs textbook learning: Which is better?

There is a new generation of needs and what resources schools need to meet. The fact is that education is not solved to a problem, and there is no one or only solution that will improve the teaching-learning process. The number of options available to address these concerns has expanded as many schools consider alternatives to game-based learning.


According to a report by Global Market Insights, the Game-Based Learning Market Size Exceeded $ 15 billion in 2021 and is projected to expand by a 15 percent CAGR from 2022 to 2028.

Game-based learning is built on the idea of ​​learning through repetition, failure, and goal achievement which incorporates the game activities and concepts into the learning activities themselves.

Students learning economics, for example, can compete in a virtual stock-trading competition; Difficult science concepts can also be made easier by using several games.


Textbooks are designed to be used for years, and it takes a long time for the curriculum to be revised, for the other hand, game-based learning is designed to be adaptable from start to finish and for the creation process More efficient learning tool.

More data and teaching methods come in when the game may be modified. Student-monitoring tools are included in some of the games, and teachers can keep an eye on their students so that the game may be updated in future versions.


1. Motivation: GBL works well in developing motivation because games give you something that is a regular lecture, and they often incorporate student competitiveness, which can boost classroom motivation and learn important life skills.

2. Critical Thinking and Decision-Making: These are two abilities that may be learned and practiced, especially during game play. Students may develop abilities such as comprehending cause, reasoning, and decision-making that they can apply outside of school.

3. Disability with Cater to People: It can be an important tool to assist students in direct instruction, establish a good environment, and promote academic achievement with students. Also when digital games are used, children with autism learn more with ease and stay motivated.

What are the potential cons of game-based learning?

1. Increased Screen Time: Worse, parents are more concerned about game-based learning and increased screen time. The headaches, the strain in the eyes, and so on several hours before.

2. Addiction: The basic nature of game-based learning is to hold users up for a long time so that they don’t get bored and come back later, which can be addictive to many students and other learning activities.

3. Technical know-how: Implementation of game-based learning, which requires a technological learning curve in which teachers must be adapted and made to use technology. However, it may not completely replace traditional learning methods.


Game-based learning is about learning as a whole and influencing students’ attitudes toward learning as a whole. When students learn through games, they have a greater sense of ownership over content, which promotes retention.

Games may even incorporate multiple disciplines into a single game, making them a flexible learning tool.

GBL can provide a safe environment for students to lose or fail, in a classroom, and this can be extremely difficult for students. Students learn via trial and error rather than remote memorization.

Article by Vingish Vijay, Founder and Creator of 90+ My Tuition App.


Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button